KEYNOTE SPEAKERS
The conference organization is proud to announce an all-star line-up of keynotes. The conference will be going with a combination of single and double keynotes so as to present as many different views on the use and importance of the learning sciences in a changing and interconnected world.
The opening keynote will be given by Yrjö Engeström - Director of the Center for Activity Theory and Developmental Work Research at the University of Helsinki. The title of his presentation is: Beyond design experiments: interventions for expansive learning
Yrjö Engeström, University of Helsinki, Finland
Professor of Adult Education, University of Helsinki
Professor Emeritus of Communication, University of California, San Diego
From Design Experiments to Formative Interventions
Human learning takes place in increasingly complex,
continuously changing activity settings which makes traditional well controlled
experiments difficult and render their ecological validity questionable. On the
other hand, various modes of action research typically lack in methodological
and theoretical rigor. Design experiments are an increasingly popular attempt to
resolve this dilemma. However, I will show that the notion of design experiments
reproduces crucial limitations of traditional research design and fails to
address the foundational issue of agency of the research subjects. This
limitation was, albeit embryonically, overcome by Vygotsky’s idea of double
stimulation.
Based on Vygotsky’s original work on formative experiments and Davydov’s
path-breaking experiments in the teaching of theoretical concepts, as well as on
the development of this legacy in the Change Laboratory interventions we have
conducted in workplaces since 1995, I will suggest six principles for the
emerging methodology of formative interventions: (1) contradiction and breaking
away as starting point of intervention, (2) building up agency by means of
double stimulation, (3) concept formation by means of ascending from the
abstract to the concrete, (4) making textures of spatially distributed
interweaving cognitive trails, (5) anchoring up, down and sideways in the
generation of activity-level visions and action-level decisions, and (6)
longitudinal processes with breaks and bridges between intensity and withdrawal.
I will discuss these six principles using data and findings from two
intervention studies my research groups have recently carried out in Finland
with the help of the Change Laboratory toolkit. This first study concerns the
formation of a new mode of working in the central surgery unit of the Oulu
University Hospital. The second study concerns the formation of a new model of
service provision in the home care for the elderly in the health centre of the
City of Helsinki.
Link to powerpoint presentation
Interspersed throughout the conference are three keynote panels on Knowledge Acquisition and Construction in Cultures and Societies, namely:
1. Games in Education and Society
Mark H. Overmars, Utrecht University, The Netherlands
Department of Information and Computing Sciences
The Game of the Future
Games play an increasingly
important role in many aspects of our lives. Not only are games used for
entertainment, but serious games rapidly find their use in such diverse fields
as education, training, decision support, communication, marketing, and art.
Also the economic relevance of (serious) games is rapidly increasing.
In the Netherlands in general and Utrecht in particular there is a strong focus
on games, both for entertainment and serious applications. The GATE project is a
19 million Euro research programme focusing on game technology and innovative
applications of games. Also there is an incubator program for new (serious) game
companies and an expertise centre is created to guide and support organizations
that are interested in the use of serious games.
In this keynote we take a look at the different initiatives. Although somewhat
speculative we will look at the various possible applications of games in
particular in the education and training domain. Also we will investigate
current research developments in game technology and how they will affect the
game of the future. In particular we will look at developments in the
construction of virtual worlds, virtual characters, interaction techniques, and
adaptability of games to individual players.
Link to powerpoint presentation
Constance Steinkuehler, University of
Wisconsin-Madison, USA
Pop cosmopolitanism, cognition, and learning on the virtual frontier.
There is a great generational divide on the matter of videogames. For those
older than 35 or so, games are, at best, an unfortunate waste of time and, at
worst, Trojan horses introducing our youth to violent, misogynistic themes. For
those younger, they are a (if not the) leading form of entertainment, a resource
for creativity and innovation, and a new campfire around which to socialize.
While public figures such as Hillary Clinton urge concerned parents to
effectively boycott such media that “offend their values and sensibilities”,
their popularity with children and young adults only continues to increase, with
more than eight out of every ten kids in America having a videogame console in
the home, and over half having two or more. The National Endowment for the Arts
(Bradshaw and Nichols, 2004) bemoans the huge cultural transformation of “our
society’s massive shift toward electronic media” (videogames given as the
quintessential example) that purportedly “make fewer demands on their audiences,
… require no more than passive participation, … [and] foster shorter attention
spans” than do print media; yet, the gamers we research engage in rich
intellectual practices that rival those found in contemporary classrooms, build
social capital through participation in online communities, and report on the
transformative role that videogames play in their social and intellectual lives.
American schools largely remain locked within a Ford type factory model of
industry and efficiency; games, on the other hand, are forward leaning,
recruiting intellectual practices, dispositions, and forms of social
organization that are aligned with many of today’s “new capitalist” workplaces.
Games are incubators of a new pop cosmopolitanism – a Discourse (Gee, 1999) or
“way of being in the world” marked by a willingness and ability to navigate an
increasingly globalised and therefore diverse, networked, socio-technical world.
If our world is indeed increasingly “flat” (Friedman, 2005), then gaming
communities – particularly the massively multiplayer online games (MMOs)
discussed in this presentation – are, in some respects, our proverbial canaries
in the coalmine.
While mainstream media commonly revert to a rhetoric of “addiction” to explain
the time and intellectual labor players invest into MMOs, they all too often
ignore the most obvious and important function such virtual worlds play in the
everyday lives of those who inhabit them: a social one. MMOs provide spaces for
social interaction and relationships beyond the workplace/school and home,
thereby functioning as third places much like the pubs, coffee shops, and other
hangouts of old. More crucially, however, in so doing, they foster social
relationships with a more diverse array of people than we might encounter
otherwise.
MMOs have the potential to function as sandboxes for the reconstruction
(perhaps, reinvigoration) of a new form of twenty-first century citizenship – a
cosmopolitan disposition marked by the willingness to engage in an increasingly
globalised and therefore diverse socio-technical world and the development of
intellectual practices crucial to successful navigation within it. Research on
such contexts, then, has the potential to help us formulate new educational
means and ends, ones that lean forward, toward what the world is becoming,
rather than backward, toward what the world was like when we were growing up.
2. Learning Science and Teaching
Nancy Law, University of Hong Kong
Centre for Information Technology
in Education (CITE) - Professor & Head of Division of Information and
Technology Studies of the Faculty of Education
Ecologies that foster intentional learning for the pursuit of excellence in the 21st century
Everyday we learn, both as individuals and as members of different communities. There are some learning tasks that are generally found to be more difficult than others. In the learning of academic subjects, how to help students to move from naïve, intuitive understanding to accepted disciplinary conceptions is a research area that is still challenging learning scientists. In the area of teacher learning, a major challenge is how to help pre- and in- service teachers to become reflective practitioners who autonomously engage in continuous cycles of pedagogical innovation and inquiry in order that their students achieve better and/or new learning outcomes. In both cases, a pre-requisite for those kinds of learning to take place is not cognitive or metacognitive, but an epistemological one. I will illustrate this from the discourse data we collected from students and teachers engaged in the Learning Community Projects that were started in our Centre since 2001. I will further illustrate from the research literature on promoting conceptual change and our work with school principals on e-leadership development that the kind of epistemological commitment required is best fostered through intentional learning. Drawing on case studies of pedagogical innovation and large scale survey data collected from two modules in SITES (Second Information Technology in Education Study), an international comparative study of pedagogy and ICT use, it is proposed that an approach which focuses on creating appropriate ecological conditions for intentional learning would be most effective in addressing the key challenges identified in school and teacher education.
Theo Wubbels, Utrecht University, The
Netherlands
Professor of Education, Associate Dean, Faculty of Social and Behavioral Sciences
Pedagogical benchmarks: Does the homo zappiens need anything more than just good teaching?
Wim Veen used the term “Homo Zappiens” to typify a new student
generation. He suggested that this generation possesses certain living and
learning behaviours that are fundamentally different from those of previous
generations. Regardless of whether this is true, teachers have the obligation to
insure that their teaching fits or is adapted to possible changes in the
students’ characteristics and to advance students’ learning so that learning can
be achieved as effectively and as efficiently as possible. In the 1980s my
research group studied how to adapt physics education to the needs of females
and developed teaching materials that were judged more attractive by them than
existing materials. We observed classes and administered questionnaires on
students’ motivation and preferences for teaching. More recently we investigated
how teachers can build good relationships with students who come from ethnic
minorities. Many hours of video tapes of classes in many subjects and many hours
of teacher interviews were analyzed. In the studies we concluded that catering
to the needs of specific students required teaching strategies that every good
teacher possesses, but which, unfortunately, many teachers do not always
appropriately use. Good teaching for specific purposes did not appear to be very
different from generic good teaching.
Nowadays, with students who some see as being born with computers in their
hands, the question has become: Does the homo zappiens need more than just good
teaching? When one observes classrooms, it is clear that students have changed
over the years while in many countries the way courses are taught has not
changed with the same speed nor in an adequate way. Teacher talk still is the
dominant format in many secondary classrooms. Classroom activities almost never
invite students to use their capacity for multitasking. Fortunately, however, we
are beginning to see more and more classrooms where teaching has been adapted to
the many technological tools and new student skills and characteristics that are
currently available / present. The questions are, thus: Do teachers who use
information and communication technologies have dramatically different ways of
teaching or pedagogical relations with their students? Does their way of
teaching require a new and different teaching competence?
Reviewing the literature on effective teaching and teacher education and
studying exemplary teaching and teacher education programs yields some
ingredients for answers to these questions. This keynote will present benchmarks
for pedagogical use of information and communication technologies in modern
teaching. A comparison of these benchmarks with information about generic
teaching competence will shed light on the answer of whether a hunt for new
teachers is necessary.
Link to powerpoint presentation
3. Learning Sciences and technology: Social Software and/or Scripting the Learning Process
Shelley Johnson, Utah State University,
USA
Research Scientist, Center for Open and Sustainable Learning
The Folksemantic Web: Tools for a Human-Centered Approach to the Semantic Web
The emergence of key innovations
in technology has enabled legitimate online human interaction in new ways.
Systems that support user-generated content and social commentary (blogs, wikis,
media sharing sites, etc) are connecting learners with new ideas, supporting
reflective activity, and bringing learners together. Content syndication (RSS,
Atom, etc) has loosened content from the grasp of unnecessary or unwanted
styling, navigation, and website shells. Collaborative user categorization of
online content, or folksonomic tagging, is making it easier than ever for
learners to locate relevant, meaningful learning resources that can be shared,
discussed, argued over, and remixed.
The uptake of these technologies for education has been immense. With younger,
digital natives entering the ranks of teachers and faculty their use is
practically inevitable. Understanding this landscape and its implications for
learning is crucial for educators and researchers alike. Ignoring their impact
on the learner's context and the learning landscape will only serve to make
educators and researchers increasingly irrelevant. Conversely, educators and
researchers who are aware of this environment can greatly influence the learner
experience. When these "small pieces loosely joined" (Weinberger, 2002) are
combined with tested learning theory, they can exponentially increase meaningful
learning opportunities. This session will provide an overview of these emerging
technologies, and current research regarding their use in educational settings. Link to powerpoint
presentation
Frank Fischer, Department of
Psychology, University of Munich
Professor of Education and Educational Psychology
"Internal and external scripts: Studies on the interplay of discourse, cognition, and instruction in computer-supported collaborative learning"
This keynote addresses the interplay of self-regulation and other-regulation in the context of computer-supported collaborative learning. Knowledge construction in small groups can be seen as guided by internal collaboration scripts, that is: knowledge on collaboration represented in the individual participants' minds. External collaboration scripts can be seen as scaffolding strategies for guiding groups through complex patterns of interaction. Such external scripts often specify activities and roles and assign them to individuals in a group. An overview on a series of studies that explore the interplay of internal and external scripts in computer- supported collaborative learning will be presented. The methods used include think-aloud protocols during asynchronous collaboration as well as discourse analysis. In one study, for example, we investigated cognitive processes during collaborative argumentation in an asynchronous discussion scenario. In another study, we explored how differently structured internal scripts interact with differently structured computer-supported scripts with respect to both discourse and learning. In a series of intervention studies, the effects of different types of external scripts on discourse processes (e.g., argumentation) and learning outcomes (e.g., acquisition of subject-matter knowledge) were investigated and compared. Based on main concepts and findings, a framework has been developed that can guide the design of effective external collaboration scripts. Link to powerpoint presentation
There will also be an exceptional closing duo-keynote on the effects of learning and education on society.
1. Is Educational Investment in the Poor a Good Public Investment?
Hank Levin, Columbia University, USA
The concern of
most societies for educational equity, generally, and improving the educational
status of children from poor families, specifically, is motivated by social
justice and fairness. But, one of the recurring concerns is the high cost of
effectively redressing such inequities. For example, Dutch researchers find no
positive impact on educational outcomes of additional expenditures on schools
with high immigrant populations. This presentation will describe a formal
analysis of the returns-to-investment question by examining the costs and
benefits to society of specific investments in the U.S. designed to reduce the
educational disadvantages of those populations that are least well-off. More
specifically, this presentation will report on the public investment returns to
increasing high school graduation rates in the U.S. using a range of
interventions that have been validated by strong evaluations of educational
results.
Both economic analyses of costs and benefits are addressed. Public benefits
include increased tax revenues and reduced public expenditures on health,
criminal justice, and public assistance. What is particularly unique about this
study is that it provides concrete cost estimation for specific interventions
that have been shown to improve high school graduation for the poor. Further,
the statistical analysis of benefits is based upon unique data sets that address
each of the relations between education on the one hand and the generation of
income, tax revenues and savings of public health costs, criminal justice costs,
and public assistance costs. Each type of benefit is estimated separately and
combined to provide an overall benefit-cost analysis of investments to improve
the educational status of the poor. Our studies show that the benefits to the
taxpayer that are generated by these investments exceed substantially the costs.
That is, beyond the moral argument for improving the education of the
least-advantaged populations, there is a strong economic argument.
2. “Key elements for a framework to understand and conceptualise the social outcomes of learning”.
Richard Desjardins, Danish University of
Education, Denmark
Associate
Professor in the Economics of Education
Programme for Comparative Education Policy Research
Department of Educational Sociology
The presentation will focus on theoretical and empirical
issues relating to the links between education and social outcomes. Education
has effects that are far reaching, beyond measures such as labour market
earnings or GDP growth. The importance of a well functioning economy however,
has ensured that these two latter economic outcomes have received due attention
and that a decent evidence base has been built up. But a range of other
educational outcomes, which are arguably equally important, are not as well
supported by a rigorous knowledge base, nor are they necessarily well understood.
Researching the links between education and social outcomes is plagued by a
number of serious shortcomings. Firstly, the nature and purpose of education is
ill-defined. Secondly, the impact of education on economy and society is
complex. Thirdly, many of the relevant variables are difficult to assess using
precise quantitative measures. All of these combine to make it more difficult to
build up an adequate knowledge base which is needed to inform the debate on what
education should achieve and how. Despite the complexity involved and the
limitations associated with available measurements and other observations,
educational research has an important role to play in building up a well
balanced knowledge base.
Starting with the premise that education constitutes an ill-defined problem, the
first part of the presentation discusses the importance of theory for
understanding better the relationships between education and social outcomes,
for gathering and synthesizing what we know and what we want to know; and for
drawing out their implications for research, policy and practice. The main part
of the presentation discusses three overarching alternative mechanisms that link
education and social outcomes, namely the ARC (absolute, relative and cumulative)
set of models. These are anchored in the political science literature but
references are made to similar counterparts in the economics literature. Some
evidence is presented to provide an overview of what is known empirically about
these alternative explanations. But it should be noted that we in fact have
little empirical knowledge, which is robust, on the nature and range of such
effects, nor on the conditions needed to secure positive effects or avoid
negative ones. Finally, there is a concluding discussion on some of the
empirical limitations and challenges to building up a robust evidence base in
this area.