Workshop 1 Multiple Modes

Multiple modes and multiple representations for science learning: Integrating hands-on investigations with text, computer simulations and animations

 

Contact person

 

Sadhana Puntambekar - puntambekar@education.wisc.edu

Proposers

Sadhana Puntambekar, Department of Educational Psychology, University of Wisconsin, Madison
N. Hari Narayanan, Department of Computer Science and Software Engineering at Auburn University
Roland Hübscher, Human Factors in Information Design, Bentley College
Sanjay Rebello, Department of Physics, Kansas State University

 

 

 

Summary: This workshop will focus on the use of multiple external representations for science learning. Specifically, our focus will be on the integration of text resources and simulations with hands-on science activities. Most research on multiple representations has focused on representations in computer systems (e.g., text + animations). A unique aspect of this workshop is that it will also address the issue of integrating physical representations in the form of hands-on activities with other modes of learning science; and focus on two key issues: (i) integration of representations into instructional activities and (ii) scaffolding students to make connections between representations.

For more information click link

 

Scheduled: Monday 23rd of June, I morning, II afternoon

 

 

Workshop 2 Real-time methods

Real-time methods for monitoring, evaluating and scaffolding students' reflective inquiry in computer-supported collaborative learning environments

 

Contact person

 

Hannie Gijlers, University of Twente - a.h.gijlers@utwente.nl

Eleni A. Kyza, Cyprus University of Technology - Eleni.Kyza@cut.ac.cy

Proposers

Ton de Jong, University of Twente

Wouter van Joolingen, University of Twente

Constantinos P. Constantinou, University of Cyprus

Andreas Harrer, KU Eichstätt

Anjo Anjewierden, University of Twente

Janice Gobert, Worchester Polytechnic Institute

Jeroen Janssen, Utrecht University

 

Summary: Computer-supported inquiry-based learning environments are gradually acquiring a central role in today's science classrooms. The designers of these environments aim to support students in developing their conceptual and epistemological understanding of scientific practice, at the same time as they develop critical scientific inquiry skills.  This learning approach, often situated in complex, data-rich, and computer-based environments, presents learners and teachers with challenges in monitoring, evaluating, and sustaining productive, ongoing inquiry processes. 

This workshop will examine methods that can dynamically support students' monitoring and evaluating of their inquiry process.  Activities will focus on identifying challenges to reflective inquiry learning and on characterizing the interacting processes that can help overcome them. 

For more information click link

Scheduled: Monday 23rd of June, I morning, II afternoon

 

 

Workshop 3 A Common Framework for CSCL Interaction Analysis

Developing a common conceptual and representational framework for CSCL interaction analysis

 
Contact person Daniel D. Suthers - suthers@hawaii.edu

 

Proposers

Daniel D. Suthers, University of Hawaii at Manoa
Nancy Law, University of Hong Kong
Carolyn P. Rose, Carnegie Mellon University
Nathan Dwyer, SRI International

 

Summary: This workshop will be a working meeting in which our goal will be to establish requirements for a common conceptual and representational framework to support collaborative learning process analysis.  To this end, we will focus on three main activities: namely, demonstrating our tools to one another in the context of analyses we have conducted, identifying commonalities among these tools and analyses, and generating requirements for a common conceptual model and abstract transcript.

For more information click link

Scheduled:    Monday 23rd of June, I morning, II afternoon, Tuesday 24th of June, I morning

 

Workshop 4 Conference Formats

Advancing collaborative practices in the scientific community: creating innovative formats for conferencing

 

Contact person

Crina Damsa - C.I.Damsa@uu.nl
Proposers Heidrun Allert, Tanja Jadin, Christoph Richter, Upper Austria University of Applied Sciences, Austria
Jerry Andriessen, Crina Damşa, Patrick Sins, Utrecht University, The Netherlands
 

 

Summary: The goal of this workshop is to devise alternative formats for scientific conferences.

Based on the assumption that scientific conferences hold great potential not only for monological and dialogical forms of learning but also for knowledge creation (cp. Paavola & Hakkarainen, 2005), we want to explore together with participants how innovative formats for scientific conferences could look like. Participants of this workshop will collaboratively discuss and create posters envisioning alternative conference formats.

For more information click link

Scheduled: Tuesday 24th  of June, I Morning

 

 

Workshop 5 Scalable Architecture

The Scalable Architecture for Interactive Learning (SAIL) - New tools and communities for research

 

Contact person

Jim Slotta - jslotta@oise.utoronto.ca
Proposers Jim Slotta, OISE, University of Toronto
Turadg Aleahmad, Carnegie Mellon University
Stephen Bannasch, The Concord Consortium

 

Summary: This workshop offers participants a hands-on experience with a new framework for the design of technology-enhanced research materials.  We will describe how to adopt this environment as a research platform, and discuss the vision of a community of developers. The following open source systems will be offered: (1) a java-based student learning environment; (2) a portal and user registration system; (3) an authoring system that enables researchers to create new materials or edit existing ones.

Scheduled: Tuesday 24th of June, I Morning, II afternoon

 

 

Workshop 6 Eye Tracking

Four Eyes: Eye tracking methods in collaborative / learning research

 

Contact person

Prof. Pierre Dillenbourg - Pierre.dillenbourg@epfl.ch
Proposers

Pierre Dillenbourg, EPFL, Lausanne, Switzerland
Jennifer Lai, IBM J. Watson research Labs, Yorktown Heights, USA
Susan Brennan, SUNY, New York, USA
Cristina Conati, University of British Columbia, Vancouver
Daniel Richardson, Reading University, UK
Peter Gerjets, KMRC, Tübingen, Germany
 

 

Summary: Eye tracking methods enable researchers to analyze collaborative/learning processes at a fine grain level but raise multiple methodological issues. In this workshop, participants will share their experience on analyzing gaze records, detecting specific patterns, and relating these patterns to the social interactions and cognitive processes.

For more information click link

 

Scheduled: Tuesday 24th of June, I Morning, II afternoon

 

 

Workshop 7 Design Workshops

Design workshops as means to involve teachers and other end-users in the process of CSCL tool development

 

Contact person Reuma De Groot - msruma@mscc.huji.ac.il

 

Proposers

Reuma De Groot, The Hebrew University of Jerusalem
Israel H. Ulrich Hoppe, University of Duisburg-Essen
Rakheli Hever, The Hebrew University of Jerusalem, Israel

 

Summary: This workshop will focus on the relationship between programmers, pedagogical researchers and end-users in the educational field (especially teachers), in the process of developing new e-learning, e-collaboration and e-mediation tools. Specifically, it will deal with reviewing and partly re-enacting tool design workshops involving teachers and researchers as the central means to integrate pedagogical knowledge and experience into the final technological product, with examples from the Argunaut project. Activities include simulated design mini-workshops, pedagogical modelling (incl. learning design) and discussions.

For more information click link

Scheduled: Tuesday 24th of June, II afternoon

 

 

Workshop 8 First Timers

Increasing Participation in ICLS: Mentoring for First Time Attendees

 

Contact person

Professor Marcia C. Linn - mclinn@berkeley.edu
Proposers

Marcia C. Linn, University of California, Berkeley, California, US

Janet Kolodner, Georgia Institute of Technology, Atlanta, US

Naomi Miyake, Chukyu University, Japan

 

Summary: The First Timers Mentoring Workshop is designed to increase participation in ICLS and build community among newcomers. Participants will present posters in mentoring sessions, give each other feedback, and meet with mentors to synthesize the interactions and plan their ICLS 2008 activities. Participation is limited to those who submit first-authored posters or papers to ICLS and have not previously presented a first authored poster or paper at an ISLS meeting. The abstracts can be found here

Scheduled: Tuesday 24th of June, II afternoon

 

 

Workshop 9 Using Ethnography

Methods workshop: Using ethnography to further understandings of learning in everyday settings

 

Contact person

 Heather Toomey Zimmerman - htoomey@u.washington.edu
Proposers Leah A. Bricker, Sheldon Levias, Laurie McCarthy, Veronique Mertl, Carrie Tzou, Heather Toomey Zimmerman, Tiffany R. Lee  -  LIFE Center, University of Washington

 

Summary: This workshop will give researchers an opportunity to interact with learning scientists employing ethnographic methods. The workshop presenters will use their own ethnographic research—leveraging thousands of hours of fieldwork—as an exemplar in order to describe this methodological approach, share “tricks of the trade,” and discuss challenges associated with conducting cognitive ethnographic research. Workshop activities include presentations of theory and method, demonstrations, and discussions.

For more information click link

Scheduled: Tuesday 24th of June, II afternoon

 

 

Workshop 10 Missing Chapters

The Missing Chapters: Learning Sciences Beyond the Classroom

 

Contact person

Dr. Stephanie D. Teasley - steasley@umich.edu
Proposers

Stephanie D. Teasley, University of Michigan, USA
Volker Wulf, University of Siegen, Germany
Eric Cook, University of Michigan, USA
Libby Hemphill, University of Michigan, USA
Jude Yew, University of Michigan, USA

 

 

Summary: Much of the work presented in the Learning Sciences conferences and journals focuses on K-12 educational and semi-formal environments such as museum.  This workshop is for people whose research lies outside those areas. This workshop will continue momentum toward building a community of learning sciences researchers who focus on learning that takes place in non-traditional contexts.  Our goal is to encourage discussions that will begin to produce publications appropriate for chapters in the next Handbook of the Learning Sciences and/or a special issue of an appropriate journal.

For more information click link

Scheduled: Thursday 26th of June, II afternoon

 

 

Workshop 11 Invited games workshop a)

Games, Learning & Society: Building Centers of Expertise Around Gaming.

 

Contact person

Constance Steinkuehler - steinkuehler@wisc.edu
Proposers

Ben Devane, University of Wisconsin-Madison
Shree Durga, University of Wisconsin-Madison
Elizabeth King, University of Wisconsin-Madison
Kurt Squire, University of Wisconsin-Madison
Constance Steinkuehler, University of Wisconsin-Madison
 

 

Summary: In this workshop we present practical solutions, implementation insights, and methodological challenges alongside theoretical frameworks and research data (and problem scenarios) from two longitudinal studies of game based learning programs. One project centering on game-based learning using history simulation game, Civ3, has spanned four years. The newer project employs the massively multiplayer online game World of Warcraft, to foster critical digital, computational, and scientific literacy practices.

Scheduled: Thursday 26th of June, II afternoon

 

 

Workshop 12 Invited games workshop b)

Theory-based Educational Game Design, Implementation, and Assessment

 

Contact person

Elizabeth Bagley - easowatzke@wisc.edu
Proposers

David Williamson Shaffer
Gina Navoa Svarovsky
David Hatfield
Elizabeth Bagley
Aran Nulty
Padraig Nash
All researchers are affiliated with the University of Wisconsin-Madison Department of Educational Psychology

 

Summary: In recent years, there has been growing interest in leveraging the power of computer games for educational purposes. This interactive workshop will look at the techniques and methods for developing a game environment based on a theory of learning. Specifically, we will use the development of epistemic games as a jumping-off point for small- and large-group discussions about the processes involved in theory-based game design, implementation, and assessment. The conversations will be appropriate for participants working at any stage in the process of thinking about and working with theory-based educational games. For more information click link

Scheduled: Thursday 26th of June, II afternoon

 

 

Workshop 13 Invited games workshop c)

Serious Games in the Learning Sciences: Making International Connections

 

Contact person

Joost Raessens - Joost.Raessens@let.uu.nl
Proposers

Yasmin B. Kafai, UCLA
Joost Raessens, Utrecht University
Marinka Copier, Utrecht University
Jeroen van Mastrigt, Utrecht School of the Arts
 

Summary: This workshop will bring together learning science and game researchers interested in serious games and provide forum for discussions. Our goal is to identify common themes and issues across international research groups.

Four different research groups will present and peer review their research projects: problem statement, research questions, theories used, methods, methodological reflection, and cases. For more information click link

Scheduled: Thursday 26th of June, II afternoon